2016-09-05.fae 2021-11-07 16:38:07 -1000

[celeste_crystalfaery.2016-09-04.10-22] [InWorldz 2016-09-04]
InWorldz™
TL;DR

Sunday morning (yesterday) i revisited InWorldz™, the only 3D virtual world i remain at all active in. My perspective of such has greatly shifted over time, but then 3D worlds also have changed greatly across time. It seems appropriate to write a summary article. So, before we write so many words as to separate us from the statistics directly above, let's address stats, and then I'll paint the bigger picture around them. By levels of participation, the IW grid has only 185 avatars logged-in on a weekend morning, 1 day of a month, in which 32 times that many avatars visited, suggesting that on each day of the month we might have a different 185 people participating, roughly 200 logins per day. The months worth of 6047 logins are only 4 percent of the total number of accounts. i myself took off the entire year of 2014 not visiting any 3D world, so, then my account was one of those existing but not active, and i have gone months at a time without login during years since. Of course some accounts have been abandoned and will not be used again, ever, as is the case when one of us chooses for whatever reason(s) to abandon a virtual world entirely; more about that later. For now, enough about users / avatars in the grid.

Let us turn our attention to the 3D virtual space which is comprised by the grid. Each region is implemented by at least a virtual simulator process and these are coupled together in the overall grid in which accounts are shared, and an avatar's inventory of "stuff" is portable. A region may be quite stand-alone, often appearing as an isolated island, or many may be stuck together as neighbors, much like blocks of a city, with coherent design to comprise a continent, such as "the mainland". Some of the regions may be purely private to an individual or a group, but most are open access to any avatar. Aside from the continents of intent, there are also, for the nautically inclined, "sailing seas" themed to provide places to sail your virtual sailboat, amongst many islands, across many regions. So... stats:
InWorldz™ provides 14 percent of regions (211/1483), 3 percent of regions (41/1483) are comprising a large continent (the mainland), 6 percent of regions (84/1483) are designated scenic, and 77 percent of all regions are "private isles" funded by users of InWorldz™, therefore may have any theme, may or not be grouped together into multi-region areas, and may or not be open to everyone to visit. That these private regions are "owned" and operated by users, of course does not mean those users are always logged-in, i.e. present in the grid, much less present in their own region. Thus we see 185 users spread over 1483 regions for an occupancy of only 12 percent, i.e. statistically only 1/8 th of regions are occupied by even one avatar. Of course, while some are dedicated builders or pursuing individual creations, most people create avatars and log-in to play in 3D virtual worlds to have social interactions with other people who are also represented by their virtual avatars. To the extent this is a social world, it's a vast wide-open realm with only a few others to meet. By contrast to the largest grid, "SL™" (Second Life™), this community is quite small. By contrast to the present day "FaceBook™", (a 2D virtual world), InWorldz™ is a very small "town".

i mentioned above that for approximately the entire calendar year of 2014 i intentionally stayed out of all 3D virtual worlds. i had entered in 2009, initially in the virtual world "2nd Life™", out of idle curiosity about 3D technology, in response to a software announcement of a Linux™ compatible "viewer" program. The technologies of social interaction with others not physically present in one's physical body environment is a major factor in modern life, and one which i now see from a higher perspective, as a very bad thing, in terms of its overall direction and ultimate outcome. Of course anything which is ultimately inimicable to one's own best interests, will not seduce one to betray one's own core essence, without feeding some lower consciousness need or desire, and that is exactly what is transpiring in our modern world. The positive benefits i elicited from my virtual world experiences 2009 - 2013 were:


[celeste_crystalfaery.clairvoyant]

My focus in 2014 was to take all that i had learned, and all that i had claimed as my virtual self via avatars, and bring it out into expression in the physical world with my physical body.

There is a very important lesson i learned during my journeying, which has broad implications, reaching far beyond 3D virtual worlds, applicable to everyone of the modern era society, especially those whose heads are lost in their smartphones. The relevant issue also is directly related to my level of participation in any social media. My level of participation at the present time in InWordlz™ is minimal due to technical issues with available viewers, specifically that Voice Chat does not work on 64-bit Debian Linux™ 8 (Jessie), (nor for that matter is there presently a functional driver for my 3Dconnexion™ "SpaceNavigator for NoteBooks" 3D mouse on the same platform). I'll skip all the details of why Linux™ is far superior in so many ways, and simply conclude that it is in many ways unsupported because the masses of sheeple choose popular but inferior technologies for all the wrong reasons or emotions, leaving Linux™ in such a minority position that for-profit-corpseorations see the loss of revenue as insignificant, or, as is the case with Apple Computer, are actively hostile to both BSD Unix (which is under the hood of MacOSuX), and Linux™, because they truly are a very real threat to their profit model if the sheeple ever wake up to the truth.
Without functioning voice chat i have no motivation to participate, for all that remains may be summarized as a fancy text-chat environment with movable pretty graphical 3D avatars instead of flat 2D pictures to represent with whom you're texting. Yes, in times past, Voice Chat worked for me, when technologies were different, both hardware and software. That is what enabled me to teach my clairvoyance classes in voice, which, when it works, is very very nice, for you experience a realistic sound-field with voice localization in 3D space, and the ability to have groups chatting interactively in voice.

And that brings us finally to the most important issue I'd like to address here, which is that while we might claim that there is a single most prevalent global language, English, like all languages, is really two languages, the written form, and the spoken form. Whether we utilize English or another language like Hebrew is actually also quite relevant and important, in a manner related to the key issues here. But first let us make note of the fact that, the global trend of popular usage by humans is being steered by forces inimicable to our best interests. The slippery slope upon which humanity is sliding down into "the singularity" is lubricated by the focus upon left-brained linear logical masculine thought processes, where we process the written language, books, blogs, e-mails, and all those SMS Text messages everyone is exchanging on their smart phones, thereby making their own minds dumber. This is the realm of ego personality, and encourages disconnection from soul.

It is in the right-brained, feminine, intuitive, mystical, graphical / symbolic, soul-connected area where we process voice and video. Even this part of our consciousness has been turned against us by the utilization of specific technologies, such that the rate of light flashing to update / refresh the screens we stare at, puts us into a hynotic trance of suggestibility and passivity, thus deeply embedding all the subliminal messages encoded in much of media. Modern movies / videos e.g. from HollyWood combine frequencies in sound tracks to entrain our emotional state to the images being presented, to build and control the response they choose you to have to the material, by driving heart rate, breathing rate, and brainwave state. The technology has been deeply perverted, from the level of hardwired frequencies of screen refresh rate, through the soft-programmed frequencies of sound tracks, embedded sumbliminal visual imagery, etc. to control your consciousness.

It is for reasons like these, that my practice of clairvoyant psychic reading, healing, counseling, and teaching, has been either live eyeball-to-eyeball, or via telephone to make right-brain to right-brain connections, as is possible also via VOIP and Voice Chat, and why i have eschewed e-mail and text-chat for psychic readings or counseling. This brings us full circle to my present relationship with InWorldz™ being very slight, due to broken Voice Chat for Linux™.

That leaves unaddressed the use of English as our global slave language, (though some might suggest the global language is "typonese" :-), which is not a spiritually empowered language, because the sounds of the spoken form of it are not cymatic, whereas the languages of the "fire letters" actually create spiritual forms energetically when spoken, which many may know from Biblical reference: "and in the beginning was the word", which i guarantee you was not in English.

All of the above summarizes as explanation of conscious cognizance and motivations behind my move from daily blogging in text of my ascension process, from a practice of claivoyant psychic reading, healing, and counseling, (which focuses upon that which is to be dis-created), to instead focus upon magickal co-creation of positive realities of New-Gaia, and focus upon cymatics and music and sound healing with my flute.



i enjoyed this afternoon playing my flute at the local social gathering spot, clarifying the energies and bringing light into the space.



It's been since 1999 when i was blessed with a helicopter tour of my sacred land, so it was a delight to discover today this video tour of Kaua'i



[inworldz.2015-04-25.13-44]

Update: 2016-09-19 20:00:00+00:00
Today i was contemplating deleting my viewer software for 3D worlds, and very soon received via e-mail a forwarded message from InWorldz, from an old friend i had not chatted with in a long time, whom I'd connected-with in AviNation, (which was a European spin-off clone of SecondLife), who also is of Faery energetics. Well, synchronicity says: "stay connected", (don't delete the software), and yet, being still in Rx Mercury, my attempt to log-in hung for a couple hours, neither failing-out in an error, succeeding to log-in, nor would the software quit either :-) Very funny :-) Actually, sadly, completely typical of the internet connection provided to me as "Business Class ADSL Internet Service", always, (not just during Mercury Rx), by Hawaiian TelCom. Usually, they are losing half my data packets, but today they're dropping a full 6 out of 10 data packets before they even leave the Hawaiian islands!


MTR						   Packets               Pings
 Host					       Loss%   Snt   Last   Avg  Best  Wrst StDev
 1. gateway.crystalfaeries.net			0.0%   101    0.7   0.6   0.6   0.8   0.0
 2. 72.253.226.2				0.0%   101   32.8  97.8  17.8 1155. 204.0
 3. 67.129.94.230			       60.0%   101   25.0  23.7  21.0  26.2   1.2
 4. hnl-edge-04.inet.qwest.net			0.0%   100   21.1  24.8  20.7  57.1   4.9
 5. sjp-brdr-04.inet.qwest.net			0.0%   100   75.6  78.7  71.3 136.6  12.2
 6. te0-4-0-29.ccr21.sjc03.atlas.cogentco.com	0.0%   100   75.4  76.1  72.2 111.7   5.3
 7. be2047.ccr22.sjc01.atlas.cogentco.com	0.0%   100   75.5  75.3  72.3  78.2   1.4
 8. be2165.ccr22.sfo01.atlas.cogentco.com	0.0%   100   75.3  76.4  73.6  87.9   1.7
 9. be2087.ccr21.slc01.atlas.cogentco.com	0.0%   100  131.5  93.5  89.5 138.9   6.9
10. be3038.ccr22.den01.atlas.cogentco.com	0.0%   100  113.1 115.5 112.4 125.8   2.1
11. be3036.ccr22.mci01.atlas.cogentco.com	0.0%   100  117.4 116.5 112.2 155.1   6.6
12. be2832.ccr42.ord01.atlas.cogentco.com	0.0%   100  127.7 127.6 124.6 150.0   2.6
13. be2718.ccr22.cle04.atlas.cogentco.com	0.0%   100  137.5 136.7 133.0 163.4   4.1
14. be2879.ccr22.alb02.atlas.cogentco.com	0.0%   100  147.5 147.0 143.8 159.0   1.9
15. be2302.ccr22.bos01.atlas.cogentco.com	0.0%   100  149.3 150.9 148.1 162.2   1.7
16. be2983.ccr42.lon13.atlas.cogentco.com	0.0%   100  210.1 211.9 208.8 256.0   4.6
17. be2869.ccr22.lon01.atlas.cogentco.com	0.0%   100  213.4 211.5 208.5 214.5   1.4
18. redstation.demarc.cogentco.com		1.0%   100  215.1 214.2 209.7 261.2   5.1
19. po111.net1.north.dc5.as20860.net		5.0%   100  213.6 215.6 211.1 256.8   6.9
20. po2-50.bor2.dc5.as20860.net			2.0%   100  212.8 213.0 209.8 245.0   3.6
21. 78.129.185.1				5.0%   100  213.1 216.0 210.8 253.9   6.1
22. vr.t-data.com				2.0%   100  213.8 213.2 208.7 243.0   5.2
23. inworldz.com

whois 67.129.94.230

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CIDR:           67.128.0.0/13
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Parent:         NET67 (NET-67-0-0-0-0)
NetType:        Direct Allocation
OriginAS:       
Organization:   Qwest Communications Company, LLC (QCC-18)
RegDate:        2002-07-12
Updated:        2012-02-24
Comment:        ADDRESSES WITHIN THIS BLOCK ARE NON-PORTABLE
Ref:            https://whois.arin.net/rest/net/NET-67-128-0-0-1



OrgName:        Qwest Communications Company, LLC
OrgId:          QCC-18
Address:        100 CENTURYLINK DR
City:           Monroe
StateProv:      LA
PostalCode:     71203
Country:        US
RegDate:        2005-05-09
Updated:        2015-04-10
Comment:        ADDRESSES WITHIN THIS BLOCK ARE NON-PORTABLE 
Comment:        
Comment:        For abuse issues, please email abuse@qwest.net. 
Comment:        All abuse reports MUST include: 
Comment:        * src IP 
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Comment:        Without these we will be unable to identify the correct owner of the IP address at that point in time.
Comment:         
Comment:        For subpoena or court order please fax 844.254.5800 or refer to our Law Enforcement Support page http://www.centurylink.com/static/Pages/AboutUs/Legal/LawEnforcement/
Ref:            https://whois.arin.net/rest/org/QCC-18


OrgAbuseHandle: CAD54-ARIN
OrgAbuseName:   Centurylink Abuse Desk
OrgAbusePhone:  +1-877-886-6515 
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NetRange:       67.129.94.0 - 67.129.94.255
CIDR:           67.129.94.0/24
NetName:        HNLU01-WAN-67-129-94
NetHandle:      NET-67-129-94-0-1
Parent:         QWEST-INET-11 (NET-67-128-0-0-1)
NetType:        Reassigned
OriginAS:       
Organization:   Qwest Communications (QWST)
RegDate:        2003-09-18
Updated:        2003-09-18
Ref:            https://whois.arin.net/rest/net/NET-67-129-94-0-1


OrgName:        Qwest Communications
OrgId:          QWST
Address:        950 17th Street
Address:        Suite 1900
City:           Denver
StateProv:      CO
PostalCode:     80202
Country:        US
RegDate:        1998-09-08
Updated:        2002-08-29
Ref:            https://whois.arin.net/rest/org/QWST


OrgAbuseHandle: QIA2-ARIN
OrgAbuseName:   Qwest Abuse
OrgAbusePhone:  +1-877-886-6515 
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OrgNOCHandle: QIN-ARIN
OrgNOCName:   Qwest IP NOC
OrgNOCPhone:  +1-877-886-6515 
OrgNOCEmail:  support@qwestip.net
OrgNOCRef:    https://whois.arin.net/rest/poc/QIN-ARIN

OrgTechHandle: QIA-ARIN
OrgTechName:   Qwest IP Admin
OrgTechPhone:  +1-877-886-6515 
OrgTechEmail:  ipadmin@centurylink.com
OrgTechRef:    https://whois.arin.net/rest/poc/QIA-ARIN

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